Sensor, live feed, and room recognition tests for the horror party game. Version 2.
Allows camera, microphone, and motion. Must be opened over https.
Tap Place, then turn around slowly. The figure stays where it was put in the room and only shows when the camera faces that way.
Arm it, then point the camera at a mirror so it sees your reflection. It fires once, then needs a short cooldown before you can arm it again. The flashlight turns off while it's armed, because its glare in a mirror hides your face.
The page asks the screen to stay awake. To test locking, press the side button, wait 10 seconds, then unlock and see what this panel says.
iPhone browsers don't report battery level. Note it in Settings › Battery when you start and again after 20 to 30 minutes of streaming.
First calibrate: cover the camera with your hand and stay silent for 5 seconds. Then run a hide check and get somewhere dark, still, and quiet before time runs out.
Open this page on the laptop, choose Laptop, and enter the 4-digit code it shows.
Teach: stand in a room, type its name, tap Teach, and slowly sweep the phone around for 3 seconds. Teach each room 2 or 3 times from different spots. Then walk around and tap Where am I.
Pick the room, name a spot (Bathroom mirror, Left cabinet), and tap Teach spot. Frame the spot with some of its surroundings, not just the glass or the door. Spots are only compared with other spots in the same room.
Rooms and spots stay saved on this phone, but iPhone Safari can clear them if you don't open the page for about 7 days. Export saves them as a file. Import loads that file back, on this phone or another one.
Connecting to matchmaking...
Point the phone's camera at this clock so it shows up in the feed. Take a screenshot of the laptop (Cmd+Shift+3). The lag is this clock minus the number in the feed.
Network round trip: waiting for the phone